A landmark mixed reality artwork produced in collaboration with Blast Theory in which performers on the streets of a real city chase online players through the equivalent streets of a virtual one. Won the 2003 Prix Ars Electronica Golden Nica for Interactive Art and yielded papers in ACM TOCHI and at CHI and Ubicomp. More details on Blast Theory’s site.
Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M. and Row-Farr, J., 2006. Can you see me now?. ACM Transactions on Computer-Human Interaction (TOCHI), 13(1), pp.100-133. https://dl.acm.org/doi/pdf/10.1145/1143518.1143522
Flintham, Martin, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, and Ju Row-Farr. “Where on-line meets on the streets: experiences with mobile mixed reality games.” In Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 569-576. 2003. https://dl.acm.org/doi/pdf/10.1145/642611.642710
Benford, Steve, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton et al. “The error of our ways: the experience of self-reported position in a location-based game.” In UbiComp 2004: Ubiquitous Computing: 6th International Conference, Nottingham, UK, September 7-10, 2004. Proceedings 6, pp. 70-87. Springer Berlin Heidelberg, 2004. https://www.blasttheory.co.uk/wp-content/uploads/2004/02/2004-research_the_error_of_our_ways.pdf
