Publications

Visit my Google Scholar profile for a complete list of publications. Here are some selected papers under key themes.

Meaningful experience of AI, robots and algorithms

Schneiders, E., et al, Designing Multispecies Worlds for Robots, Cats and Humans, Accepted to appear in Proceedings of the 2024 ACM Conference of Computer-Human Interaction (CHI 2024), ACM. https://arxiv.org/abs/2402.15431

Sivertsen, C., et al, Machine Learning Processes As Sources of Ambiguity: Insights from AI Art. Accepted to appear in Proceedings of the 2024 ACM Conference of Computer-Human Interaction (CHI 2024), ACM. https://www.dropbox.com/scl/fi/scj6qd1x86aj07ex3fhvk/CHI24-ML-ambiguity.pdf?rlkey=5fa6hvshuh5dewedo2furogcc&dl=0  

Benford, S., et al, Five Provocations for a More Creative TAS, Proceedings of the First Symposium on Trustworthy Autonomous Systems (TAS 2023). https://doi.org/10.1145/3597512.3599709  

Amerotti, M., et al, A Live Performance Rule System informed by Irish Traditional Dance Music. 16th International Symposium on Computer Music Multidisciplinary Research, Tokyo, 2023. https://www.diva-portal.org/smash/get/diva2:1795616/FULLTEXT01.pdf  

Zhou, F., et al, Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics, Proceedings of the 2023 ACM Conference of Computer-Human Interaction (CHI 2023). https://doi.org/10.1145/3544548.3580803 

Benford, S., et al, Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction,  Human–Computer Interaction, 2021, Taylor & Francis. https://doi.org/10.1080/07370024.2020.1754214  

Designing with the mind-body

Mueller, F.F., Semertzidis, N., Andres, J., Marshall, J., Benford, S., Li, X., Matjeka, L. and Mehta, Y., 2023. Toward Understanding the Design of Intertwined Human–Computer Integrations. ACM Transactions on Computer-Human Interaction, 30(5), pp.1-45. https://doi.org/10.1145/3590766

Höök, K., et al, Unpacking non-dualistic design: The soma design case. ACM Transactions on CHI, 2021. https://doi.org/10.1145/3462448 

Tennent et al, Articulating soma experiences using trajectories. Proceedings of the 2021 ACM Conference of Computer-Human Interaction Proceedings (CHI 2021), Honourable Mention (top 5%) https://doi.org/10.1145/3411764.3445482 

Avila et al, Soma design for NIME. Proceedings of the New Interfaces for Musical Expression (NIME 2020). https://www.diva-portal.org/smash/get/diva2:1795616/FULLTEXT01.pdf  

Marshall, J., Benford, S., Byrne, R. and Tennent, P., 2019, May. Sensory alignment in immersive entertainment. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-13). https://doi.org/10.1145/3290605.3300930

Ramchurn, R., Martindale, S., Wilson, M.L. and Benford, S., 2019, May. From Director’s Cut to User’s Cut: to Watch a Brain-Controlled Film is to Edit it. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-14). https://doi.org/10.1145/3290605.3300378

Designing experiences to provoke meaning making

Spence, J., Koleva, B., Benford, S., Darzentas, D., Flintham, M., Glover, K., Wagner, H., Gibson, R. and Thorn, E.C., 2023. “More than a cliché”: Experiencing Hybrid Gifting in the Wild. ACM Transactions on Computer-Human Interaction30(4), pp.1-31. https://doi.org/10.1145/3577015

Benford, S., et al, Sensitive Pictures: Emotional Interpretation in the Museum. Proceedings of  Proceedings of the 2022 ACM Conference of Computer-Human Interaction (CHI 2022), pp. 1-16). ACM. 2022. https://doi.org/10.1145/3491102.3502080 

Ryding, K., Spence, J., Løvlie, A.S. and Benford, S., 2021. Interpersonalizing intimate museum experiences. International Journal of Human–Computer Interaction37(12), pp.1151-1172. https://doi.org/10.1080/10447318.2020.1870829

Koleva, B., Spence, J., Benford, S., Kwon, H., Schnädelbach, H., Thorn, E., Preston, W., Hazzard, A., Greenhalgh, C., Adams, M. and Farr, J.R., 2020. Designing hybrid gifts. ACM Transactions on Computer-Human Interaction (TOCHI)27(5), pp.1-33. https://doi.org/10.1145/3398193

Hazzard, Adrian, Chris Greenhalgh, Maria Kallionpaa, Steve Benford, Anne Veinberg, Zubin Kanga, and Andrew McPherson. “Failing with style: Designing for aesthetic failure in interactive performance.” In Proceedings of the 2019 chi conference on human factors in computing systems, pp. 1-14. 2019. https://doi.org/10.1145/3290605.3300260

Benford, S., et al, Uncomfortable interactions, Proceedings of Proceedings of the 2012 ACM Conference of Computer-Human Interaction (CHI 2012), ACM. 2012. Best Paper (top 1%). https://doi.org/10.1145/2207676.2208347   

Benford, S., Giannachi, G., Koleva, B. and Rodden, T., 2009, April. From interaction to trajectories: designing coherent journeys through user experiences. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 709-718). https://doi.org/10.1145/1518701.1518812

Gaver, W., et al, Ambiguity as a resource for design. Proceedings of Proceedings of the 2003 ACM Conference of Computer-Human Interaction (CHI 2003), ACM (pp. 233-240). https://doi.org/10.1145/642611.642653 

Artist-led research methods, theory and ethics

Benford, S., et al, Charting Ethical tensions in Multispecies Technology Research through Beneficiary-Epistemology Space. Accepted to appear in Proceedings of the 2024 ACM Conference of Computer-Human Interaction (CHI 2024). ACM https://arxiv.org/abs/2402.15439

Jäger, N., Dowthwaite, L., Barnard, P., Hughes, A.M., Das Nair, R., Crepaz-Keay, D., Cobb, S., Lang, A., Vayani, F. and Benford, S., 2022. Reflections on RRI in “TAS for Health at Home”. Journal of Responsible Technology12, p.100049. https://doi.org/10.1016/j.jrt.2022.100049  

Velt, R., Benford, S. and Reeves, S., 2020. Translations and boundaries in the gap between HCI theory and design practice. ACM Transactions on Computer-Human Interaction (TOCHI)27(4), pp.1-28. https://doi.org/10.1145/3386247

Darzentas, D., Velt, R., Wetzel, R., Craigon, P.J., Wagner, H.G., Urquhart, L.D. and Benford, S., 2019, May. Card mapper: enabling data-driven reflections on ideation cards. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-15). https://doi.org/10.1145/3290605.3300801

Benford. S., et al, The ethical implications of HCI’s Turn to the Cultural. ACM Transactions on CHI, 2015. https://doi.org/10.1145/2775107 

Benford, S., et al, Performance-led Research in the Wild. ACM Transactions on CHI, 2013. https://doi.org/10.1145/2491500.2491502 

Benford, S. and Giannachi, G., 2011. Performing mixed reality. MIT press.

Musical experiences

Greenhalgh, C., Hazzard, A., Benford, S., Cliffe, L. and Kelly, E., 2022. Crafting trajectories of smart phone use at the opera. ACM Transactions on Computer-Human Interaction29(6), pp.1-37. https://doi.org/10.1145/3531007

Benford, S., Manninen, K., Martindale, S., Hazzard, A., Martinez Avila, J.P., Tennent, P., Spence, J., Castle-Green, T., Brundell, P., Barnard, P. and Darzentas, D.P., 2023. Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction7(CSCW1), pp.1-26. https://doi.org/10.1145/3579498

Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M. and Darzentas, D., 2016, May. Accountable artefacts: the case of the Carolan guitar. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 1163-1175). https://doi.org/10.1145/2858036.2858306

Benford, S., and Giannachi G., How a guitar started to self-document its ‘identity’ – the future of art documentation. In Documentation as Art (Dekker and Giannachi, eds). Routledge, 2023. https://doi.org/10.4324/9781003130963 

Benford, S., Mansfield, P. and Spence, J., 2021, May. Producing liveness: The trials of moving folk clubs online during the global pandemic. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-16). https://doi.org/10.1145/3411764.3445125

Avila, J.P.M., Greenhalgh, C., Hazzard, A., Benford, S. and Chamberlain, A., 2019, May. Encumbered interaction: a study of musicians preparing to perform. In Proceedings of the 2019 CHI conference on human factors in computing systems (pp. 1-13). https://doi.org/10.1145/3290605.3300706

Benford, S., Tolmie, P., Ahmed, A.Y., Crabtree, A. and Rodden, T., 2012, February. Supporting traditional music-making: designing for situated discretion. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (pp. 127-136). https://doi.org/10.1145/2145204.2145227

Museum experiences

Darzentas, D., Cameron, H., Wagner, H., Craigon, P., Bodiaj, E., Spence, J., Tennent, P. and Benford, S., 2022. Data-inspired co-design for museum and gallery visitor experiences. AI EDAM36, p.e3. https://doi.org/10.1017/S0890060421000317

Tennent, P., Martindale, S., Benford, S., Darzentas, D., Brundell, P. and Collishaw, M., 2020. Thresholds: Embedding virtual reality in the museum. Journal on Computing and Cultural Heritage (JOCCH)13(2), pp.1-35. https://doi.org/10.1145/3369394

Spence, J., Darzentas, D.P., Huang, Y., Cameron, H.R., Beestin, E. and Benford, S., 2020, July. VRtefacts: Performative substitutional reality with museum objects. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 627-640). https://doi.org/10.1145/3357236.3395459

Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B.N., Adams, M., Row Farr, J., Tandavanitj, N. and Løvlie, A.S., 2019, May. Seeing with new eyes: designing for in-the-wild museum gifting. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-13). https://doi.org/10.1145/3290605.3300235

Wellbeing experiences

Huang, Y., Benford, S., Li, B., Price, D. and Blake, H., 2023. Feasibility and Acceptability of an Internet of Things–Enabled Sedentary Behavior Intervention: Mixed Methods Study. Journal of Medical Internet Research25, p.e43502. doi:10.2196/43502

Huang, Y., Benford, S., Price, D., Patel, R., Li, B., Ivanov, A. and Blake, H., 2020. Using internet of things to reduce office workers’ sedentary behavior: intervention development applying the behavior change wheel and human-centered design approach. JMIR mHealth and uHealth8(7), p.e17914. 10.2196/17914

Virtual Reality & Collaborative Virtual Environments

Benford, S., Greenhalgh, C., Rodden, T. and Pycock, J., 2001. Collaborative virtual environments. Communications of the ACM44(7), pp.79-85. https://dl.acm.org/doi/pdf/10.1145/379300.379322

Hindmarsh, J., Fraser, M., Heath, C., Benford, S. and Greenhalgh, C., 2000. Object-focused interaction in collaborative virtual environments. ACM Transactions on Computer-Human Interaction (TOCHI)7(4), pp.477-509. https://web.archive.org/web/20070721015426id_/http://www.crg.cs.nott.ac.uk/research/publications/papers/TOCHI-OFI.pdf

Hindmarsh, J., Fraser, M., Heath, C., Benford, S. and Greenhalgh, C., 1998, November. Fragmented interaction: establishing mutual orientation in virtual environments. In Proceedings of the 1998 ACM conference on Computer supported cooperative work (pp. 217-226). https://dl.acm.org/doi/pdf/10.1145/289444.289496

Benford, S., Greenhalgh, C. and Lloyd, D., 1997, March. Crowded collaborative virtual environments. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (pp. 59-66). https://dl.acm.org/doi/pdf/10.1145/258549.258588

Benford, S., Bowers, J., Fahlén, L.E., Greenhalgh, C. and Snowdon, D., 1995, May. User embodiment in collaborative virtual environments. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 242-249). https://web.archive.org/web/20040726000644id_/http://www.crg.cs.nott.ac.uk:80/research/publications/papers/CHI95.pdf

GREENHALGH, C. and BENFORD, S., 1995. MASSIVE: A Co Environment for. ACM Transactions on Computer-Human Interaction2(3), pp.239-261. https://web.archive.org/web/20170810191729id_/http://old.disco.unimib.it/simone/gestcon/massive.pdf

Benford, S. and Fahlén, L., 1993, September. A spatial model of interaction in large virtual environments. In Proceedings of the Third European Conference on Computer-Supported Cooperative Work 13–17 September 1993, Milan, Italy ECSCW’93 (pp. 109-124). Dordrecht: Springer Netherlands. https://www.lri.fr/~mbl/ENS/CSCW/2021/papers/Benford_CSCW1993.pdf

Pervasive games and performance

Benford, S. and Giannachi, G., 2008, April. Temporal trajectories in shared interactive narratives. In Proceedings of the sigchi conference on human factors in computing systems (pp. 73-82). https://dl.acm.org/doi/pdf/10.1145/1357054.1357067?casa_token=pAh2kIl3nWgAAAAA:SfKqn56f_tlFq-aC8o5DaXCEFId42f46JslGiBy_m3G7W4VPSr5Hc2Y0yZZZvKesMmUz2U99ycms

Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M. and Drozd, A., 2006, April. The frame of the game: Blurring the boundary between fiction and reality in mobile experiences. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 427-436). https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=4b63eb8d5a6d2581557c57a1ddab459da7128f41

Benford, S., Magerkurth, C. and Ljungstrand, P., 2005. Bridging the physical and digital in pervasive gaming. Communications of the ACM48(3), pp.54-57. https://dl.acm.org/doi/pdf/10.1145/1047671.1047704

Benford, S., Rowland, D., Flintham, M., Drozd, A., Hull, R., Reid, J., Morrison, J. and Facer, K., 2005, April. Life on the edge: supporting collaboration in location-based experiences. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 721-730). https://doi.org/10.1145/1054972.1055072

Flintham, M., Anastasi, R., Benford, S., Hemmings, T., Crabtree, A., Greenhalgh, C., Rodden, T., Tandavanitj, N., Adams, M. and Row-Farr, J., Where On-Line Meets On-The-Streets: Experiences With Mobile Mixed Reality Games. In Proc. 2003 CHI conference on human factors in computing systems. ACM. https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=1e000d599ffbc13d42200cb43845660306fe8562

Benford, S., Anastasi, R., Flintham, M., Greenhalgh, C., Tandavanitj, N., Adams, M. and Row-Farr, J., 2003. Coping with uncertainty in a location-based game. IEEE pervasive computing2(3), pp.34-41. https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=44ff3ddc66491d911e8fc8955feb466c870cf202

Ubiquitous Computing

Benford, S., Calder, M., Rodden, T. and Sevegnani, M., 2016. On lions, impala, and bigraphs: Modelling interactions in physical/virtual spaces. ACM Transactions on Computer-Human Interaction (TOCHI)23(2), pp.1-56. https://doi.org/10.1145/2882784

Benford, S., Koleva, B., Quinn, A., Thorn, E.C., Glover, K., Preston, W., Hazzard, A., Rennick-Egglestone, S., Greenhalgh, C. and Mortier, R., 2017. Crafting interactive decoration. ACM Transactions on Computer-Human Interaction (TOCHI)24(4), pp.1-39. https://doi.org/10.1145/3058552

Grinter, R.E., Edwards, W.K., Chetty, M., Poole, E.S., Sung, J.Y., Yang, J., Crabtree, A., Tolmie, P., Rodden, T., Greenhalgh, C. and Benford, S., 2009. The ins and outs of home networking: The case for useful and usable domestic networking. ACM Transactions on Computer-Human Interaction (TOCHI)16(2), pp.1-28. https://doi.org/10.1145/1534903.1534905

Kanjo, E., Benford, S., Paxton, M., Chamberlain, A., Fraser, D.S., Woodgate, D., Crellin, D. and Woolard, A., 2008. MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones. Personal and ubiquitous computing12, pp.599-607. https://link.springer.com/article/10.1007/s00779-007-0180-1

Benford, S., Schnadelbach, H., Koleva, B., Anastasi, R., Greenhalgh, C., Rodden, T., Green, J., Ghali, A., Pridmore, T., Gaver, B. and Boucher, A., 2005. Expected, sensed, and desired: A framework for designing sensing-based interaction Research output: Contribution to Journal/Magazine› Journal article› peer-review. https://dl.acm.org/doi/abs/10.1145/1057237.1057239

Rodden, T. and Benford, S., 2003, April. The evolution of buildings and implications for the design of ubiquitous domestic environments. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 9-16). https://www.researchgate.net/profile/Tom-Rodden-2/publication/221514823_The_evolution_of_buildings_and_implications_for_the_design_of_ubiquitous_domestic_environments/links/0c96051b6da702ac0c000000/The-evolution-of-buildings-and-implications-for-the-design-of-ubiquitous-domestic-environments.pdf

Crabtree, A., Rodden, T., Hemmings, T. and Benford, S., 2003. Finding a Place for UbiComp in the Home. https://www.researchgate.net/profile/Tom-Rodden-2/publication/225174834_Finding_a_Place_for_UbiComp_in_the_Home/links/0c96051b6da6ee60d9000000/Finding-a-Place-for-UbiComp-in-the-Home.pdf

Learning experiences

Habgood, M.J., Ainsworth, S.E. and Benford, S., 2005. Endogenous fantasy and learning in digital games. Simulation & Gaming36(4), pp.483-498. https://core.ac.uk/download/pdf/112421.pdf

Benford, S., Bederson, B.B., Åkesson, K.P., Bayon, V., Druin, A., Hansson, P., Hourcade, J.P., Ingram, R., Neale, H., O’malley, C. and Simsarian, K.T., 2000, April. Designing storytelling technologies to encouraging collaboration between young children. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 556-563). https://dl.acm.org/doi/pdf/10.1145/332040.332502

Stanton, D., Bayon, V., Neale, H., Ghali, A., Benford, S., Cobb, S., Ingram, R., O’Malley, C., Wilson, J. and Pridmore, T., 2001. Classroom Collaboration in the Design of Tangible Interfaces for Storytelling. https://www.cs.uml.edu/~fredm/courses/91.548-spr03/papers/kidstory.pdf

Manches, A., O’Malley, C. and Benford, S., 2010. The role of physical representations in solving number problems: A comparison of young children’s use of physical and virtual materials. Computers & Education54(3), pp.622-640. https://www.sciencedirect.com/science/article/pii/S0360131509002632?casa_token=-1NmHfEvbtAAAAAA:QqyyCGj7JKUntFMzDpZ16vy3-pqSuXe08JmrcoM_YP28VzeG-EZZ1nf-lFz4DiPVRJXhIIvs